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Featured Speakers

We’re excited to reveal some of the thought leaders who will speak at GTCx Australia 2016.




  • Dr David B. Kirk

    NVIDIA Fellow
    NVIDIA

    David B. Kirk is an NVIDIA Fellow and served as NVIDIA’s chief scientist from 1997 to 2009, a role in which he led the development of graphics architecture and technology. Kirk was honored by the California Institute of Technology (Caltech) in 2009 with a Distinguished Alumni Award, its highest honor, for his work in the graphics-technology industry. In 2006, he was elected to the National Academy of Engineering for his role in bringing high-performance graphics to PCs. He also received the SIGGRAPH Computer Graphics Achievement Award in 2002 for his role in bringing high-performance computer graphics systems to the mass market.

    David is the inventor of more than 75 patents and patent applications relating to graphics design and has published many articles on graphics technology and parallel programming. He is also the author of the popular parallel programming textbook “Programming Massively Parallel Processors,” along with co-author Wen-mei Hwu. He holds BS and MS degrees in mechanical engineering from the Massachusetts Institute of Technology, and MS and PhD degrees in computer science from Caltech.



  • Professor Anton van den Hengel

    Director
    Australian Centre for Visual Technologies (ACVT)

    Anton van den Hengel is the Director of the Australian Centre for Visual Technologies (ACVT), the Program Lead for the Analytics and Decision Support Program of the Data 2 Decisions CRC, and a Professor of Computer Science at the University of Adelaide.  Prof. van den Hengel has published over 200 papers, been a CI on over $50m in research funding, and leads a group of over 60 researchers working in Computer Vision and Machine Learning.  Prof van den Hengel has received a number of awards, including the Pearcey Award for Innovation and the CVPR Best Paper Award in 2010.



  • Dr Mark Sagar

    Academy Award Winner, Director of the Laboratory for Animate Technologies
    Auckland Bioengineering Institute

    Academy Award winner Dr. Mark Sagar is the director of the Laboratory for Animate Technologies at the Auckland Bioengineering Institute and CEO/Co-founder of Soul Machines Ltd.

    Mark is interested in bringing digital characters to life using artificial nervous systems to empower the next generation of human computer interaction. Mark’s work is pioneering neurobehavioral animation that combines biologically based models of faces and neural systems to create live, naturally intelligent, and highly expressive interactive systems. Mark previously worked as the Special Projects Supervisor at Weta Digital and Sony Pictures Imageworks and developed technology for the characters in blockbusters such as Avatar, King Kong, and Spiderman 2. He has co-directed research and development for Pacific Title/Mirage and Life F/X Technologies which led groundbreaking development of realistic digital humans for film and eCommerce applications driven by artificial intelligence. His pioneering work in computer-generated faces was recognized with two consecutive Scientific and Engineering Oscars in 2010 and 2011. Mark holds a Ph.D. in Bioengineering



  • Dr Le Lu

    Scientist
    Department of Radiology and Imaging Sciences, National Institutes of Health (NIH) Clinical Center, USA

    Le Lu is a staff scientist in Department of Radiology and Imaging Sciences, National Institutes of Health (NIH) Clinical Center (CC), Bethesda, Maryland since 2013. His research is focused on medical image understanding and semantic parsing to fit into "revolutionary" clinical workflow practices, especially in the area of preventive cancer early detection and diagnosis via large scale imaging protocols and statistical (Deep) learning principles. He worked on various core R&D problems in colonic polyp and lung nodule CADx systems, and vessel, bone imaging at Siemens Corporate Research and Siemens Healthcare from Oct. 2006 until Jan. 2013, and his last post was a senior staff scientist. He is the (co-)inventor of 16 US/International patents, 30 inventions and has authored or coauthored more than 80 peer reviewed papers (many appeared in tier-one journals and conferences). He has given 20+ invited lectures or talks at prestigious academic and industrial institutions. He received his Ph.D. degree in Computer Science from Johns Hopkins University in May 2007, combined with early research training at Microsoft Research. He won the Mentor of the Year award (staff scientist/staff clinician category) at NIH in 2015, and the best summer intern mentor award from NIH-CC in 2013. He served as a program committee member for MICCAI 2015, 2016 and will serve as an Area Chair for IEEE CVPR 2017. For more details, refer to www.cs.jhu.edu/~lelu.



  • Professor Tom Drummond

    Leader of Computer Vision Lab
    Monash University

    Prof Tom Drummond has been a principal investigator on several EU Framework projects and is a chief investigator in the ARC Centre of Excellence for Robotic Vision. Tom studied mathematics for his B.A. at the University of Cambridge. In 1989, he emigrated to Australia and worked for CSIRO in Melbourne for four years before moving to Perth for his Ph.D. in computer science at Curtin University. In 1998, he returned to Cambridge as a postdoctoral research associate and in 1991 was appointed as a university lecturer and was subsequently promoted to senior university lecturer. In 2010, he returned to Melbourne and took up a professorship at Monash University.



  • Dr Jose Alvarez

    Computer Vision Researcher
    Data61, CSIRO

    Dr Jose M. Alvarez is a computer vision researcher at Data61 at CSIRO (formerly NICTA) in the Smart Vision Systems group (Australia) working on large-scale dynamic scene understanding and deep learning.

    Dr Alvarez graduated with his Ph.D. from Autonomous University of Barcelona (UAB) in October 2010. While pursuing his Ph.D. at UAB (2006-2010) Dr Alvarez was funded through research, teaching assistantships and industrial projects. During his Ph.D. program, Dr Alvarez visited the ISLA group at the University of Amsterdam (in 2008 and 2009), and the Group Research Electronics at Volkswagen (in 2010). Dr Alvarez was awarded the best Ph.D. Thesis award in 2010 from the Autonomous University of Barcelona. Subsequently, Dr Alvarez worked as a postdoctoral researcher at the Courant Institute of Mathematical Science, New York University. Since 2014, Dr Alvarez serves as associate editor for IEEE Transactions on Intelligent Transportation Systems.



  • Dr Mark Harris

    Chief Technologist for GPU Computing
    NVIDIA

    Mark Harris is Chief Technologist for GPU Computing at NVIDIA, where he works as a developer advocate and helps drive NVIDIA's GPU computing software strategy. His research interests include parallel computing, general-purpose computation on GPUs, physically based simulation, and real-time rendering. Mark founded www.GPGPU.org while he was earning his PhD in computer science from the University of North Carolina at Chapel Hill. Mark brews his own beer and cures his own bacon in Brisbane, Australia, where he lives with his wife and daughter.



  • Alex St John

    CTO, DirectX co-creator
    Nyriad LLC

    Best known for his early work on gaming and creating the DirectX media platform and original Direct3D API at Microsoft in the early 1990’s, Alex St. John later founded WildTangent Inc. one of the world’s largest online game publishing companies and became a technology columnist for leading computer enthusiast publications MaximumPC and CPU Magazine. St. John is also known for creating a technology called MapStream which was sold to Google and eventually became Google Maps. His many exploits as an evangelist during the fast growth years at Microsoft are chronicled in various books including; Renegades of the Empire by Michael Drummond, Masters of Doom by David Kushner and Opening the Xbox by Dean Takahashi. St.John has over 23 patents in streaming media, compression, Digital Rights management, micro currency, AI, and streaming mapping solutions.



  • Dr Mark Suresh Joshi

    Professor
    University of Melbourne

    Mark Suresh Joshi is a researcher and consultant in mathematical finance, and a Professor at the University of Melbourne. His research focuses on derivatives pricing and interest rate derivatives in particular. He is the author of numerous research articles and seven books. He was an assistant lecturer in the department of pure mathematics and mathematical statistics at Cambridge University and a fellow of Darwin college from 1994 to 1999. Following this, he worked for the Royal Bank of Scotland from 1999 to 2005 as a quantitative analyst at a variety of levels, finishing as the Head of Quantitative Research for Group Risk Management. He joined the Centre for Actuarial Studies at the University of Melbourne in November 2005 as an associate professor, and he is now a full professor.



  • Stephanie Brelaz

    Technical Art Lead
    Opaque Media Group

    Stephanie is the Technical Art Lead for the multi-award winning studio Opaque Media Group. There she currently heads the efforts to develop visual effects for and improve performance on studio’s two major Virtual Reality projects - Earthlight and Genesis. Stephanie has years of technical art experience in Unreal Engine 4 and its predecessors and was instrumental in the developing Starlight Renderer, the world’s first fully-deferred physically-based WebGL rendering engine.

    She has worked on some of the low-level components of Unreal Engine’s renderer for photorealistic skin and eye shading for a SIGGRAPH demo in 2015.



  • Norman Wang

    Executive Director
    Opaque Media Group

    Norman is an award-winning 3D artist and Executive Director at Opaque Media Group where he leads a number of projects in the area of real-time production and virtual reality. The studio’s latest project, Earthlight, is a VR game being developed in collaboration with space agencies around the world that allows players to immersively experience the journey of becoming an astronaut as well as the wonders and perils of space.

    Norman led a number of R&D efforts on Earthlight, including VR performance optimisations using platform-specific features.



  • Delia Hou

    VR Business Development, ANZ
    NVIDIA

    Delia oversees the VR ecosystem in Australia, New Zealand, and parts of Southeast Asia. She has a vision of growing and prospering the field by working with VR developers to become the “VR Heroes” of their country through NVIDIA VRWorks, resources, and networks. She also helps NVIDIA to partner with various VR hubs, associations, meet-up groups, and schools to outreach to all the VR players in each region.

    Her ultimate goal is to let NVIDIA become the VR Heroes’ sidekick, assisting them to create superior VR content on the next level.



  • Dr Gabriel Noaje

    Senior Computational Scientist
    A*STAR Computational Resource Centre (A*CRC) in Singapore

    Dr Gabriel Noaje is a Senior Computational Scientist at the A*STAR Computational Resource Centre (A*CRC) in Singapore. He has more than 7 years of experience in GPU Computing and he is an NVIDIA Certified Programmer. In his position at A*CRC, Dr. Noaje is providing user support in running and optimizing GPU applications at the HPC facility as well as evaluating new hardware accelerators for future acquisitions. He also holds an adjunct senior research engineer position at Advanced Digital Sciences Center (ADSC) of Illinois at Singapore where he previously worked on compilers for accelerators.

    Dr Noaje also has more than 10 years of teaching experience and he worked in collaboration with several universities and private companies to deliver CUDA training and general HPC courses.

    Dr Noaje holds a PhD in Computer Sciences from the University of Reims Champagne-Ardenne, France.



  • Dr Wojtek James Goscinski

    Manager
    High Performance Computing Monash eResearch Center, Monash University

    Wojtek James Goscinski is the Coordinator of the Multimodal Australian ScienceS Imaging and Visualisation Environment (MASSIVE), a specialist Australian high performance computing facility for imaging and visualization, and the External Collaborations Manager at the Monash e-Research Centre a role in which he leads teams to develop effective and creative applications of computing in research. He is the lead applicant on over $3M of competitive and successfully funded research infrastructure projects. He holds a PhD in Computer Science, a Bachelor of Design (Architecture), and a Bachelor of Computer Science.



  • Dr Werner Scholz

    Chief Technology Officer and Head of R&D
    Xenon Technology Group

    Werner is always looking for the best technologies and solutions.

    With a background in nanotechnology and expertise in computational science and high performance computing systems, Werner brings his experience from leading edge research and development organizations in Europe and the US to Xenon. At Xenon he is responsible for product design, research and development and the technical team, who delivers Xenon’s new products and solutions.

    Werner has more than 15 years experience with high performance computing systems – from individual workstations and storage servers to massively parallel HPC clusters and large storage systems. He is also the developer of an open source finite element simulation package, which uses MPI, OpenMP, and GPU parallelization techniques. It is in used by academic and industrial research organizations around the world.

    Werner has a PhD in physics from the Vienna University of Technology in Austria, where he specialized in computational physics and magnetic materials. He is the author of more than 80 journal articles in the area of computational physics and magnetic nanostructures and co-inventor of 12 patents related to magnetic storage technologies.



  • Jeff Cotter

    Teacher
    Academy of Interactive Entertainment

    Jeff is a teacher in game development at Academy of Interactive Entertainment. Before that he worked for twenty years in 3D visualization and simulation, mostly in aerospace, astronomy and scientific engineering. Some of the 3D applications and simulations he has developed have involved military weapons systems, space debris in orbit around the Earth, and simulation of flood emergencies, city infrastructure, and mass population evacuations.



  • Paul Arden

    CEO
    migenius

    Founding partner and former CTO of Luminova (1999-2007), following acquisition of Luminova’s software development arm by NVIDIA/mental images, Paul took up the position of Product Manager for RealityServer and Director of Customer and Application Support at mental images, managing a globally distributed team working with key customers and OEM/OSDs. Bringing over 15 years of professional experience deploying complex 3D graphics applications to the Enterprise and consumers, Paul also holds a Bachelor of Science degree in Mathematical and Information Sciences and has lectured in Advanced Computer Graphics at La Trobe University.



  • Mark Wilcox

    Senior Project Manager
    NYRIAD

    Mark is a New Zealand-based expert on blockchain technology. Mark has been dedicated his career to applying the ideas behind Bitcoin to a wide variety of applications including Agile Project Management and Augmented Reality. Mark works as a Senior Project Manager at NYRIAD where he leads The Ambigraph Project, a next-generation framework for secure Big Data Analytics and High Performance Computing.



  • Gaurav Mitra

    Staff Scientist
    National Computational Infrastructure (NCI)

    As a Staff Scientist at the National Computational Infrastructure (NCI), Gaurav currently supports users of the Raijin Supercomputer and conducts research in emerging High Performance Computing (HPC) platforms such as Intel's Knights Landing. Prior to that, Gaurav was a graduate student at the Australian National University pursuing a PhD in Energy Efficient HPC. Gaurav has experience working with accelerators such as GPUs, DSPs and many-core processors and has previously interned with Texas Instruments to develop the OpenMP Accelerator Model runtime for the TI Keystone II System-on-chip. Gaurav holds a double degree in Software Engineering and Science also from the ANU.



  • Trent Clews-de Castella

    Co-founder & CEO
    Phoria

    Trent previously owned and run a 3D tech consultancy which connected consumers and business with new and emerging immersive technologies. His unique position and understanding afforded him the insight and network to build Scann3d, a creative 3D visualisation company that gives you the ability to virtually experience an any interior space as if you were physically there. Two years on, Phoria has launched several products internationally, each of which enables a new paradigm of interactive journeys that serve to save time, money and bring much need transparency back into online experiences. Phoria is an immersive media start-up that is committed to weaving in multiple human senses into the experiences. Phoria creates and continue to build on our true sense of spatial awareness.



  • Christopher Fluke

    Researcher
    The Centre for Astrophysics & Supercomputing, Swinburne University of Technology

    Associate Professor Christopher Fluke is a researcher with the Centre for Astrophysics & Supercomputing, Swinburne University of Technology. Within the Centre, Chris leads the Scientific Computing & Visualisation research theme. As an early adopter of NVIDIA GPUs in astronomy, Chris has seen the impact that massively parallel computation can have across a range of application areas. Chris is an active science communicator, who speaks regularly to school groups and the general public about astronomy.



  • Dr John McGhee

    Director
    3D Visualisation Aesthetics Lab, UNSW Art & Design

    Dr John McGhee is a 3D Computer Artist, Senior Lecturer and the Director of the 3D Visualisation Aesthetics Lab at UNSW Art & Design. John’s academic research work explores art and design-led modes of visualising complex scientific and biomedical data using 3D computer animation techniques, most recently on Virtual Reality (VR) headsets. His work includes the deployment of VR in stroke rehabilitation, clinical MRI 3D visualisation for patient education and the application of VR in bio-nano cellular data visualisation. This has culminated in John being recognised as one of UNSW Australia’s 21 ‘Rising Stars’.



  • Ryan Olson

    Solutions Architect
    NVIDIA Corporation

    Ryan Olson is a Solutions Architect in the Worldwide Field Organization at NVIDIA. His primary responsibilities involve supporting deep learning and high performance computing applications. Ryan is particularly interested in scalable software design that leverages the unique capabilities of the underlying hardware. Prior to NVIDIA, Ryan spent 8 years working at Cray where he helped architect novel solutions that enabled applications to run at scale on some of the world’s largest supercomptuers including Oak Ridge National Lab’s Jaguar and Titan machines as well as the National Science Foundation’s Blue Waters machine at NCSA. Ryan holds a Ph.D. in Physical Chemistry from Iowa State University where he was a member of the Gordon Group working on the popular GAMESS chemistry package.

    Ryan also spent a semester during his graduate work visiting Australian National University working with Alistair Rendell on novel hybrid communication layers for onesided frameworks.



  • Jake Carroll

    Senior ICT Manager
    Queensland Brain Institute, University of Queensland

    Jake Carroll is the Senior ICT Manager, Research for one of the largest neuroscientific research organisations in the world – the Queensland Brain Institute, the University of Queensland. He has spent the last decade immersed in the engineering and strategy of high performance computing in various roles across the higher education sector with a hard focus on storage and networking at the ‘bleeding edge’ of the Australian scientific research sector. His intent has and continues to be achieving the outcomes for scientific research through judicious and well placed use of next-generation technologies. Jake holds positions in local and international high performance storage and compute design committees, filesystems engineering groups and hardware design think-tanks. Jake holds an honours degree in computer science involving the primitive user interaction measurement of human computer interaction in multi-panel and multi-modal display surfaces and is working towards his PhD.



  • Dr Hon Weng Chong

    CTO & Founder
    CliniCloud Inc

    Dr Hon Weng Chong is the CTO and co-founder of CliniCloud. CliniCloud is a Melbourne Health Technology Startup that designs and develops connected medical devices. Aside from his role at CliniCloud, Hon is a medical doctor and software developer. Hon was introduced to the concept of machine learning and neural networks during his research fellowship at Johns Hopkins Division of Health Sciences Informatics. Since then he has been a firm believer of the transformative power of data and how we can improve the safety and precision of medicine by building intelligent systems.



  • Dr Ajay Kevat

    Paediatric Registrar
    Monash Children’s Hospital

    Dr Ajay Kevat is a children’s doctor trained in Melbourne, Australia. He believes technological solutions are the key to solving diagnostic and management conundrums with greater precision, and will enable him to spend more time with patients and their families, supporting them through the challenges they face. With the Clinicloud team, he has forged a partnership with the Royal Women’s Hospital in order to develop technology to guide neonatal resuscitation. He hopes that his research into paediatric breath sounds captured with digital stethoscopes at the brand new Monash Children’s and Royal Children’s Hospitals will open a new frontier in how to better help children with lung conditions such as asthma.



  • Andy Kitchen

    Data Scientist
    Silverpond

    Andy Kitchen is a crazy programmer with a big heart. When he was a kid, the first program he ever wrote was an “AI.” At the time, he thought this was the coolest thing ever. Later, he realized it was a chatbot. He is now a researcher and consultant in machine learning, specializing in neural networks. He is currently puzzling over how to teach computers to think about thinking and other metaphysical machinations.



  • Allison Gray

    Solutions Architect, Federal Team
    NVIDIA

    Allison Gray is a Solutions Architect in the Federal team at NVIDIA. She supports customers using GPUs for deep learning and geospatial information systems.



  • Miles Macklin

    Senior Research Engineer
    NVIDIA

    A deep dive look at the various aspects of development of NVIDIA’s VR Funhouse. We’ll explore specifics behind the integration of real-time fluid and fire in Unreal Engine 4, the importance of haptic feedback, and the challenges of making high fidelity experiences in VR. This talk will cover both engineering and art related issues that were overcome during the development cycle. Finally, we’ll talk about how developers can leverage VR Funhouse’s source code available from GitHub to create their own immersive VR experiences.



  • Stewart Smith

    OPAL Architect
    Linux Technology Center, IBM

    Stewart is based in Melbourne and works for IBM in the Linux Technology Center as OPAL Architect. OPAL is the OpenPOWER Abstraction Layer, boot and runtime firmware for OpenPOWER systems.



  • Steve Tolnai

    Chief Technologist
    HPC Asia Pacific and Japan, HPE

    Steve Tolnai is Chief Technologist in the Hewlett Packard Enterprise Servers business across Asia Pacific & Japan. In this position he is responsible for all aspects of High Performance Computing technical strategy within Asia Pacific & Japan.



  • Ilija Ilievski

    Ph.D
    NUS

    Ilija is a Ph.D. student at NUS, doing interdisciplinary research in the intersection of vision and language. He believes question answering over multimodal data is the next frontier of deep learning. Thus, his research focuses on Visual Question Answering.

    As a side project, he created deeplearningtutorials.com. A place to share his experience developing deep learning methods for real-world problems, in a hope to clear up the "dark magic" surrounding the development and application of deep learning models to novel problems. Previously he obtained an M.Sc. in Software Engineering for Machine Learning, by developing an intelligent tool for Urban Data Modeling and Simulation.



  • Dr Muhammad Atif

    Manager of the HPC and Cloud systems
    National Computational Infrastructure (NCI)

    Dr Muhammad Atif is Manager of the HPC and Cloud systems at the National Computational Infrastructure (NCI) based at the Australian National University in Canberra, Australia. Dr Atif ‘s team is responsible for all aspects of system administration and management of Australia’s largest HPC System (Raijin) and Australia’s fastest research cloud (Tenjin). His team oversees the efficient operation of the services through careful monitoring and profiling of applications.

    Dr Atif earned his PhD in July 2011 from The Australian National University. The area of research for his PhD was HPC in virtualized environments.



  • Dr Amanda Caples

    Lead Scientist and Deputy Secretary,
    Sector Development Division in the Victorian Department of Economic Development, Jobs, Transport and Resources

    Dr Amanda Caples is the Lead Scientist and Deputy Secretary of the Sector Development Division in the Victorian Department of Economic Development, Jobs, Transport and Resources. In this role she is responsible for the development of priority industry sector strategies.

    Prior to this appointment Amanda has held various roles in the public sector including as the Victorian Government's inaugural Director of Biotechnology. Amanda brings commercial skills to industry and innovation policy having had a successful career in the private sector in executive positions with international and local pharmaceutical companies, specialising in product development, technology transfer and business development (licensing and start-up ventures).

    Amanda has a Bachelor of Science (Honours) and PhD from the University of Melbourne and is a member of the Australian Institute of Company Directors. Amanda is a member of the Ivanhoe Grammar School Board of Governors and the Advisory Board for the Australian Research Council Centre of Excellence for Integrative Brain Function.



Dr Amanda Caples

Lead Scientist and Deputy Secretary,
Sector Development Division in the Victorian Department of Economic Development, Jobs, Transport and Resources



Dr David B. Kirk

NVIDIA Fellow
NVIDIA



Professor Anton van den Hengel

Director
Australian Centre for Visual Technologies



Dr Mark Sagar

Academy Award Winner, Director of the Laboratory for Animate Technologies
University of Auckland



Dr Le Lu

Scientist
Department of Radiology and Imaging Sciences, National Institutes of Health (NIH) Clinical Center, USA



Professor Tom Drummond

Leader of Computer Vision Lab
Monash University



Dr Jose Alvarez

Computer Vision Researcher
Data61, CSIRO



Dr Mark Harris

Chief Technologist for GPU Computing
NVIDIA



Alex St John

CTO, DirectX co-creator
Nyriad LLC



Dr Mark Suresh Joshi

Professor
University of Melbourne



Stephanie Brelaz

Technical Art Lead
Opaque Media Group



Norman Wang

Executive Director
Opaque Media Group



Delia Hou

VR Business Development, ANZ
NVIDIA



Dr Gabriel Noaje

Senior Computational Scientist
A*STAR Computational Resource Centre (A*CRC) in Singapore



Dr Wojtek James Goscinski

Manager
High Performance Computing Monash eResearch Center, Monash University



Dr Werner Scholz

Chief Technology Officer and Head of R&D
Xenon Technology Group



Jeff Cotter

Teacher
Academy of Interactive Entertainment



Paul Arden

CEO
migenius



Mark Wilcox

Senior Project Manager
NYRIAD



Gaurav Mitra

Staff Scientist
National Computational Infrastructure (NCI)



Trent Clews-de Castella

Co-founder & CEO
Phoria



Christopher Fluke

Researcher
The Centre for Astrophysics & Supercomputing, Swinburne University of Technology



Dr John McGhee

Director
3D Visualisation Aesthetics Lab, UNSW Art & Design



Ryan Olson

Solutions Architect
NVIDIA Corporation



Jake Carroll

Senior ICT Manager
Queensland Brain Institute, University of Queensland



Dr Hon Weng Chong

CTO & Founder
CliniCloud Inc



Dr Ajay Kevat

Paediatric Registrar
Monash Children’s Hospital



Andy Kitchen

Data Scientist
Silverpond



Allison Gray

Solutions Architect, Federal Team
NVIDIA



Miles Macklin

Senior Research Engineer
NVIDIA



Stewart Smith

OPAL Architect
Linux Technology Center, IBM



Steve Tolnai

Chief Technologist
HPC Asia Pacific and Japan, HPE



Ilija Ilievski

Ph.D.
NUS



Dr Muhammad Atif

Manager of the HPC and Cloud systems
National Computational Infrastructure (NCI)